Mobile Interaction

Course 1: Mobile Interaction (Laurence Nigay, Grenoble Informatics Laboratory (LIG), HCI Group, University of Grenoble 1)

Slides available Here

This course is dedicated to the new generation of interactive technologies that are part of our everyday life: mobile and ubiquitous computing. In this booming domain, the need for methods and models for designing useful and useable interactive technologies is crucial. The aim of this course is to explore the aspects of design of this new generation of interactive technologies, to understand the challenges and to review the new interaction paradigms including multimodal interaction, location aware interactive system, augmented reality and embodied user interfaces.

  • T-J. Chin, Y. You, C. Coutrix, J-H. Lim, J-P. Chevallet and L. Nigay, Snap2Play: A Mixed-Reality Game based on Scene Identi?cation, Proc. of  MMM’08, the 14th International IEEE and ACM Multimedia Modeling Conference, Springer LNCS (Lecture Notes in Computer Science), Advances in Multimedia Modeling, Volume 4903/2008, Nagoya, Japan, Kyoto, Japan, January 9-11 2008, pp. 220-229.
  • C. Lindholm, T. Keinonen, H. Kiljander, Mobile usability, McGraw-Hill, 2003. ISBN 0 07 138514 2.
  • M. Serrano, L. Nigay, R. Demumieux, J. Descos and P. Losquin, Multimodal Interaction on Mobile Phones: Development and Evaluation Using ACICARE, Proc. Of MobileHCI’06, 8th International Conference on Human Computer Interaction with Mobile Devices and Services, Espoo, Finland, 12-15 september, 2006, ACM Press, ISBN 1-59593-390-5, pp. 129-136.
  • S. Weiss, Handheld usability, Wiley, 2002. ISBN 0 470 84446 9.
  • Y. You, T-J. Chin, J-H. Lim, J-P. Chevallet, C. Coutrix and L. Nigay, Deploying and Evaluating a Mixed Reality Mobile Treasure Hunt: Snap2Play, Proc. of MobileHCI’08, 10th International Conference on Human Computer Interaction with Mobile Devices and Services, Amsterdam, Netherlands, 2-5 September, 2008, ACM Press, to appear.

· Course 1: Mobile Interaction (Laurence Nigay, Grenoble Informatics Laboratory (LIG), HCI Group, University of Grenoble 1)

This course is dedicated to the new generation of interactive technologies that are part of our everyday life: mobile and ubiquitous computing. In this booming domain, the need for methods and models for designing useful and useable interactive technologies is crucial. The aim of this course is to explore the aspects of design of this new generation of interactive technologies, to understand the challenges and to review the new interaction paradigms including multimodal interaction, location aware interactive system, augmented reality and embodied user interfaces.

  • T-J. Chin, Y. You, C. Coutrix, J-H. Lim, J-P. Chevallet and L. Nigay, Snap2Play: A Mixed-Reality Game based on Scene Identification, Proc. of MMM’08, the 14th International IEEE and ACM Multimedia Modeling Conference, Springer LNCS (Lecture Notes in Computer Science), Advances in Multimedia Modeling, Volume 4903/2008, Nagoya, Japan, Kyoto, Japan, January 9-11 2008, pp. 220-229.
  • C. Lindholm, T. Keinonen, H. Kiljander, Mobile usability, McGraw-Hill, 2003. ISBN 0 07 138514 2.
  • M. Serrano, L. Nigay, R. Demumieux, J. Descos and P. Losquin, Multimodal Interaction on Mobile Phones: Development and Evaluation Using ACICARE, Proc. Of MobileHCI’06, 8th International Conference on Human Computer Interaction with Mobile Devices and Services, Espoo, Finland, 12-15 september, 2006, ACM Press, ISBN 1-59593-390-5, pp. 129-136.
  • S. Weiss, Handheld usability, Wiley, 2002. ISBN 0 470 84446 9.

Y. You, T-J. Chin, J-H. Lim, J-P. Chevallet, C. Coutrix and L. Nigay, Deploying and Evaluating a Mixed Reality Mobile Treasure Hunt: Snap2Play, Proc. of MobileHCI’08, 10th International Conference on Human Computer Interaction with Mobile Devices and Services, Amsterdam, Netherlands, 2-5 September, 2008, ACM Press, to appear.